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Post by jmilton on Apr 9, 2015 11:56:33 GMT -5
...and it looks like it does not require you to change your current speaker configuration! " DTS:X is not tied to prescribed speaker configurations or a specific number of audio channels but “adapts to the viewing environment, allowing for a flexible speaker configuration that best fits the viewing space.” DTS said the format creates “a richer entertainment soundscape” by moving sound objects in front of, behind, above, and beside listeners—wherever they were placed in the mix." www.soundandvision.com/content/playing-catch-dts-announces-dtsx-object-based-surround-sound-format-compete-dolby-atmos(Sorry for all of you guys that just got done cutting holes in your ceilings)
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KeithL
Administrator
Posts: 10,261
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Post by KeithL on Apr 9, 2015 17:00:01 GMT -5
It's a nice press release - but you have to read between the lines (the ones that aren't there). For example - when they say "it maps the ideal 3D sound scape to the speakers you have", what they really mean is that it will do its best to deliver what was originally intended using the speakers you have. While it's certainly true that proper "psychoacoustic processing" can produce an illusion that sound is coming from above or below you with only two speakers (since you only have two ears), the result is usually far from ideal. In other words, don't expect that DTS-X is going to be able to accurately render a full 3D sound image, with objects located in precise locations above you, using only the normal 5.1 speakers (none of the mounted in or bouncing sound off of the ceiling). The reality is that we're all going to have to wait and see how good their best really is.... My guess would be that you will be able to get some illusion of height without height speakers but, if you want the best results, you're still going to need at least a few speakers above you if you want to have "solid sounding" sound sources above you. I'm not seeing very many actual details yet... ...and it looks like it does not require you to change your current speaker configuration! " DTS:X is not tied to prescribed speaker configurations or a specific number of audio channels but “adapts to the viewing environment, allowing for a flexible speaker configuration that best fits the viewing space.” DTS said the format creates “a richer entertainment soundscape” by moving sound objects in front of, behind, above, and beside listeners—wherever they were placed in the mix." www.soundandvision.com/content/playing-catch-dts-announces-dtsx-object-based-surround-sound-format-compete-dolby-atmos(Sorry for all of you guys that just got done cutting holes in your ceilings)
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Post by AudioHTIT on Apr 9, 2015 19:10:23 GMT -5
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Post by pedrocols on Apr 9, 2015 19:12:52 GMT -5
...and it looks like it does not require you to change your current speaker configuration! " DTS:X is not tied to prescribed speaker configurations or a specific number of audio channels but “adapts to the viewing environment, allowing for a flexible speaker configuration that best fits the viewing space.” DTS said the format creates “a richer entertainment soundscape” by moving sound objects in front of, behind, above, and beside listeners—wherever they were placed in the mix." www.soundandvision.com/content/playing-catch-dts-announces-dtsx-object-based-surround-sound-format-compete-dolby-atmos(Sorry for all of you guys that just got done cutting holes in your ceilings) Sorry for those that will potentially also cut holes on the floor....
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Post by Canuck_fr on Apr 9, 2015 23:03:57 GMT -5
It's a nice press release - but you have to read between the lines (the ones that aren't there). For example - when they say "it maps the ideal 3D sound scape to the speakers you have", what they really mean is that it will do its best to deliver what was originally intended using the speakers you have. While it's certainly true that proper "psychoacoustic processing" can produce an illusion that sound is coming from above or below you with only two speakers (since you only have two ears), the result is usually far from ideal. In other words, don't expect that DTS-X is going to be able to accurately render a full 3D sound image, with objects located in precise locations above you, using only the normal 5.1 speakers (none of the mounted in or bouncing sound off of the ceiling). The reality is that we're all going to have to wait and see how good their best really is.... My guess would be that you will be able to get some illusion of height without height speakers but, if you want the best results, you're still going to need at least a few speakers above you if you want to have "solid sounding" sound sources above you. I'm not seeing very many actual details yet... Totally agree with you, I am very displeased with the lack of détails. They have said nothing but the name. They don't mention object oriented of propose an ideal setup to get the best experience. This makes me think that they are at a loss for words...
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Post by jmilton on Apr 13, 2015 9:15:58 GMT -5
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Post by 405x5 on Apr 13, 2015 14:02:32 GMT -5
"(Sorry for all of you guys that just got done cutting holes in your ceilings) " From everything I've read to this point regarding "object-based" I believe, this technology will eventually override other recording techniques as the standard for BOTH music and movies. That being said, there is too much emphasis (and paranoia) about knocking holes all over the place for ceiling mounted speakers, and Dolby prematurely shooting themselves in the veritable foot with the modules attempting to bounce sound off ceilings. That without clearly defining to the end user, the pitfalls of upward firing without taking into account ceiling height distances, etc. The new format war is very interesting to myself, and I look forward to the day it makes for the best "soundstage" in music we have ever heard. (without the concerns of ceiling mounted speakers.) All the while, the 3rd dimension will remain the least significant aspect of it (common sense) but certainly will have it's place for those end users who have the best rooms at home to capitalize on it.
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