|
Post by mgbpuff on Apr 16, 2018 19:33:03 GMT -5
At this point of time, I think the features are fixed, just "Get-er done" now!
|
|
|
Post by Casey Leedom on Apr 16, 2018 20:01:00 GMT -5
... My biggest problem (ah, with the RMC-1 that is) is that I don't see L & R pre-outs before the volume control (think some call a monitor pre-out but could be wrong) I use these for my headphone amp distribution. When we watch movies late at night or when we can't disturb others we use headphones. The amp allows 4 people to control their own volume (as I like it a lot louder then my wife ... )... Wouldn't that need to down-mix multi-channel soundtracks to stereo left/right for that to work? For instance, without the center channel it would be almost impossible to hear any dialog if you were just listening to the left and right channels ... Casey
|
|
|
Post by mgbpuff on Apr 17, 2018 8:40:54 GMT -5
I need a new 7.1.6 Atmos processor that will clean up this HDMI 1.4 mess!
|
|
|
Post by Boomzilla on Apr 17, 2018 9:04:30 GMT -5
Unbalanced to balanced adapters are readily available...
|
|
|
Post by skiman1 on Apr 17, 2018 21:44:30 GMT -5
I'm willing to bet that you are the only prospective RMC-1 customer with a laser disc player
|
|
|
Post by mgbpuff on Apr 18, 2018 7:07:47 GMT -5
I'm willing to bet that you are the only prospective RMC-1 customer with a laser disc player Haha! You are probably right. It still works and I have about 40 laser discs so I find it hard to ditch it. Actually I wish my HD Tape player still worked as I have 100 or so movies that I copied when Laser discs were still being rented out by little local video stores. Oh well, the JVC tape machine was $900 way back and I spent $400 to have it repaired once. Besides that , no one uses Firewire anymore.
|
|
|
Post by 405x5 on Apr 18, 2018 15:26:27 GMT -5
Emotiva RMC-1 processor:
If and when this product hits the shelf, I will be most interested in seeing detailed pictures, of the Mega HT systems that utilize most or all the channels, AND the amplifier racks that handle all that juice. I’m always interested in another’s idea of nirvana.
Bill
|
|
|
Post by goozoo on Apr 18, 2018 17:37:11 GMT -5
Emotiva RMC-1 processor: If and when this product hits the shelf, I will be most interested in seeing detailed pictures, of the Mega HT systems that utilize most or all the channels, AND the amplifier racks that handle all that juice. I’m always interested in another’s idea of nirvana. Bill I'll be sure to post some pictures Bill. I'm starting out with 16 channels, and will then expand out to 22 when all is done. Unfortunately, the only thing that will be Emotiva will be the RMC-1.
|
|
|
Post by 405x5 on Apr 18, 2018 17:45:03 GMT -5
Emotiva RMC-1 processor: If and when this product hits the shelf, I will be most interested in seeing detailed pictures, of the Mega HT systems that utilize most or all the channels, AND the amplifier racks that handle all that juice. I’m always interested in another’s idea of nirvana. Bill I'll be sure to post some pictures Bill. I'm starting out with 16 channels, and will then expand out to 22 when all is done. Unfortunately, the only thing that will be Emotiva will be the RMC-1. Matrixed beyond 16?
|
|
|
Post by Gary Cook on Apr 18, 2018 18:41:24 GMT -5
I'll be sure to post some pictures Bill. I'm starting out with 16 channels, and will then expand out to 22 when all is done. Unfortunately, the only thing that will be Emotiva will be the RMC-1. Matrixed beyond 16? Most of the Atmos/DTSX BD's I own and have seen are 7.1.4. So pretty much everything above 12 objects is "matrixed" by the processor to align with how many channels we have. Can't say as I have seen a 22 "objects" movie, even 16 "objects" (ie; 9.1.6) is rare. Cheers Gary
|
|
|
Post by lrobertson on Apr 18, 2018 21:02:13 GMT -5
I might be wrong but objects have nothing to do with speaker numbers from how I’m reading it. Objects are just the number of sounds from different placements that the sound mixer adds to any scene. There can be a lot of objects. If I remember correctly 128 or something. A sound mixer doesn’t assign an object location to a speaker anymore. It’s on an xyz type of coordinate and it’s up to your processor to break it down and decide how to make the noise sound like it’s coming from the correct location. That’s why we are limited with most pre pros other than trinnov types because there isn’t enough processing power to tell it how many and where your speakers are in relation to a custom xyz speaker layout to calculate it for itself start to finish. Instead we rely on pre programmed speaker layouts cutting down on the amount of computing. This limits it to say 9.1.6. The trinnov 32 speaker system is not matrixed with the objects sounds at least. I’m not sure about the bedded sounds.
|
|
|
Post by goozoo on Apr 19, 2018 0:18:54 GMT -5
I might be wrong but objects have nothing to do with speaker numbers from how I’m reading it. Objects are just the number of sounds from different placements that the sound mixer adds to any scene. There can be a lot of objects. If I remember correctly 128 or something. A sound mixer doesn’t assign an object location to a speaker anymore. It’s on an xyz type of coordinate and it’s up to your processor to break it down and decide how to make the noise sound like it’s coming from the correct location. That’s why we are limited with most pre pros other than trinnov types because there isn’t enough processing power to tell it how many and where your speakers are in relation to a custom xyz speaker layout to calculate it for itself start to finish. Instead we rely on pre programmed speaker layouts cutting down on the amount of computing. This limits it to say 9.1.6. The trinnov 32 speaker system is not matrixed with the objects sounds at least. I’m not sure about the bedded sounds. @ 405x5 This is exactly what differentiates object based audio from the traditional channel based the we are all used to. If what Dan says ever comes to fruition (I know, I know...let's not go there) with the add-on modules, then you may be very well be looking at a Trinnov piece (RMC-1) capable of decoding the spatial information to distribute in space. The information is encoded into the audio mix of most discs but to varying degrees. This is what makes the RMC-1 such a special piece over anything else they have yet brought to market. The processor inside and electronics should reliably be able to decode up to 32 channels. We have installed 2 Trinnov Altitude 32 pieces to date and the difference in immersion and spatial cues is unparalleled in the industry. Unfortunately at $30,000 very few of our clients are that well healed financially. What a coup it would be if Emo could pull this rabbit out of their hat.
|
|
|
Post by mgbpuff on Apr 19, 2018 7:48:10 GMT -5
Emotiva is too dependent on the mass chip manufacturers to come up with something that is industry shaking. But that's O.K. with me as long as the engineering and manufacturing is well done. Attention to detail and commitment to the best components for the job, all with an emphasis on value, will always be a winner. If Emotiva were to fail, a similar component of another manufacture could be found, but if Trinnov were to fail, it is unlikely that you could find a replacement.
|
|
|
Post by 405x5 on Apr 19, 2018 7:59:06 GMT -5
Most of the Atmos/DTSX BD's I own and have seen are 7.1.4. So pretty much everything above 12 objects is "matrixed" by the processor to align with how many channels we have. Can't say as I have seen a 22 "objects" movie, even 16 "objects" (ie; 9.1.6) is rare. Cheers Gary So Gary, you’ve been at this for awhile. In your opinion, what’s a good number of speakers to employ in a large home system for object based? Bill
|
|
Lsc
Emo VIPs
Posts: 3,434
|
Post by Lsc on Apr 19, 2018 8:23:18 GMT -5
Most of the Atmos/DTSX BD's I own and have seen are 7.1.4. So pretty much everything above 12 objects is "matrixed" by the processor to align with how many channels we have. Can't say as I have seen a 22 "objects" movie, even 16 "objects" (ie; 9.1.6) is rare. Cheers Gary Are you saying the Dolby Atmos BD is limited to 7.1.4 or that was what the receiver/pre-pro you were using had? I thought the whole point of Atmos is that it’s object based and can support up to 24.1.10 at home so someone with a 9.1.6 system will have 16 discrete channels to render what’s encoded in the Atmos BD. Is the Atmos disc only using 7.1.4 channels?
|
|
KeithL
Administrator
Posts: 10,247
|
Post by KeithL on Apr 19, 2018 8:42:55 GMT -5
You've basically got it right. The person doing the mix gets to define "bed channels" and "objects" The bed channels are "pinned" to specific speakers or channels as with TrueHD (a bed channel can actually be assigned to a group of speakers). The objects are described by position and size - and it is up to the Atmos decoder to decide which speakers they play through. The theatrical version of the Dolby Atmos decoder supports 32 output channels (with an option for 64 channels). The home decoders support a fixed subset of that.... and some sort of subset of the total number of simultaneous objects (I believe objects are grouped). I'm not quite clear on what Trinnov is doing as "official Atmos processing" and what they're doing as their own proprietary post- processing. I might be wrong but objects have nothing to do with speaker numbers from how I’m reading it. Objects are just the number of sounds from different placements that the sound mixer adds to any scene. There can be a lot of objects. If I remember correctly 128 or something. A sound mixer doesn’t assign an object location to a speaker anymore. It’s on an xyz type of coordinate and it’s up to your processor to break it down and decide how to make the noise sound like it’s coming from the correct location. That’s why we are limited with most pre pros other than trinnov types because there isn’t enough processing power to tell it how many and where your speakers are in relation to a custom xyz speaker layout to calculate it for itself start to finish. Instead we rely on pre programmed speaker layouts cutting down on the amount of computing. This limits it to say 9.1.6. The trinnov 32 speaker system is not matrixed with the objects sounds at least. I’m not sure about the bedded sounds.
|
|
|
Post by rbk123 on Apr 19, 2018 9:59:42 GMT -5
Most of the Atmos/DTSX BD's I own and have seen are 7.1.4. So pretty much everything above 12 objects is "matrixed" by the processor to align with how many channels we have. Can't say as I have seen a 22 "objects" movie, even 16 "objects" (ie; 9.1.6) is rare. Cheers Gary Are you saying the Dolby Atmos BD is limited to 7.1.4 or that was what the receiver/pre-pro you were using had? I thought the whole point of Atmos is that it’s object based and can support up to 24.1.10 at home so someone with a 9.1.6 system will have 16 discrete channels to render what’s encoded in the Atmos BD. Is the Atmos disc only using 7.1.4 channels?I believe he meant the discs he has are only encoded with 7.1.4. That's how I read it, but he'll reply shortly to confirm.
|
|
|
Post by lrobertson on Apr 19, 2018 10:27:47 GMT -5
I think we are trying to say Atmos is Atmos and there are no channel specifics on a disc other than its limits which from what I read are 24.1.10 if the pre pro is capable. If a disc labels 7.1.4 then I’d assume they were still new to the codec and decided to just label it with the largest Atmos pre pro available at the time and mislabeled the disc with it being a new format. I might be misinterpreting the bedded data though and maybe 7.1.4 has more to do with that. I would assume though that bedded information like Keith mentioned while being able to be assigned to multiple speakers might instead of being limited to your left front if designated to that in a 7 channel would go to say all your speakers withing a given angle if you installed more speakers around that area. I assuming though and that is usually not good to do.
|
|
|
Post by millst on Apr 19, 2018 10:31:23 GMT -5
|
|
|
Post by deewan on Apr 19, 2018 14:09:05 GMT -5
For anyone who has seen a demo of the RMC-1, during the initial setup how are speaker locations determined? Is it similar to setups in the past where the processor has predetermined speaker layouts loaded and you scroll through them looking for your layout? Or is there something for each output channel where you tell the processor where that channel will be placed in a room? Because for 11 speaker systems there are a lot of different possible layouts....
Person A: * 9.1.2 setup for a total of 11 speakers and a sub. * Three front speakers, two pairs of side surrounds, a pair of rear surrounds, two overhead speakers and a sub
Person B: * 9.1.2 setup for a total of 11 speakers and a sub * Three front speakers, a pair of front wide, a pair of side surrounds, a pair of rear surrounds, a pair of overhead and a sub
Person C: * 7.1.4 setup for a total of 11 speakers and a sub *Three front speakers, a pair of side surrounds, a pair or rear surrounds, two pairs of overhead and a sub
I understand that some movies and their soundtracks will or will not play sound through certain channels like the wides. But I'm curious how I will be able to tell the RMC-1 where my 15 speakers are located in my room.
|
|