G4 processors Dolby Atmos / DTS:X Pro speaker configurations
Oct 23, 2024 15:26:52 GMT -5
lrobertson and PaulBe like this
Post by KeithL on Oct 23, 2024 15:26:52 GMT -5
The answer is both simple and complicated.
In general we are required to follow their guidelines as regards decoding.
But we are allowed to then add our own "proprietary additional post-processing" if we like.
(Just like in the old days, Yamaha added "cathedral" and "dark basement" "DSP modes" to their standard surround sound modes.)
The bottom line is that creating new and interesting DSP modes isn't especially difficult...
And neither would it be especially difficult to re-route or duplicate channels...
It is worth noting that, with Dolby Atmos content, the beds and objects are actually parts of the content.
So whoever made the content gets to decide things like how many beds they want to use.
So, while the decoder can make decisions, its options are limited to what's present in the content itself.
The VERY general guidance for mastering reads (I'm paraphrasing a bit here):
"how beds are rendered will depend on your speaker configuration"
"if you want precise control over how and where something will render then you should use an object"
Also... from Dolby... and a direct quote this time:
"Depending upon the position and size metadata applied to an object, objects and bed channels can be sonically identical.
For instance, an object placed in the left front with size set to zero will be identical to placing the audio in the Left channel bed."
(Note that, while they say "CAN be sonically identical" this is not always the case with different channels in different configurations.)
If you want to see Dolby's "guidance" on when to use beds or objects... :
professionalsupport.dolby.com/s/article/What-s-the-difference-between-beds-and-objects?language=en_US
professionalsupport.dolby.com/s/article/How-many-loudspeakers-do-I-need-to-mix-content-in-Dolby-Atmos-for-Home-Entertainment?language=en_US
And finally... Dolby Atmos Home Entertainment Studio Technical Guidelines (really interesting):
dolby.my.salesforce.com/sfc/p/700000009YuG/a/4u000000lFHc/UYA0IZeD632SUXVmEPmUcr.wIuhpHp6Q7bVSl4LrbUQ
(In a total of 45 rather densely packed pages see if you can find a single direct reference to multiple listener seats... )
22 minutes in. It sounds like they utilize the native dolby decoder for the 11.1.x playback. I guess a very relevant question is how much of the processing is dictated by dolby vs how much your Emotiva engineers have to implement dolby's "guidelines"? Hopefully if it's the ladder this can make it to Lonnie. I would assume it's easier to implement due to the channel expansion only focusing on 4 additional speakers that happen to be associated to bed layers.
In general we are required to follow their guidelines as regards decoding.
But we are allowed to then add our own "proprietary additional post-processing" if we like.
(Just like in the old days, Yamaha added "cathedral" and "dark basement" "DSP modes" to their standard surround sound modes.)
The bottom line is that creating new and interesting DSP modes isn't especially difficult...
And neither would it be especially difficult to re-route or duplicate channels...
It is worth noting that, with Dolby Atmos content, the beds and objects are actually parts of the content.
So whoever made the content gets to decide things like how many beds they want to use.
So, while the decoder can make decisions, its options are limited to what's present in the content itself.
The VERY general guidance for mastering reads (I'm paraphrasing a bit here):
"how beds are rendered will depend on your speaker configuration"
"if you want precise control over how and where something will render then you should use an object"
Also... from Dolby... and a direct quote this time:
"Depending upon the position and size metadata applied to an object, objects and bed channels can be sonically identical.
For instance, an object placed in the left front with size set to zero will be identical to placing the audio in the Left channel bed."
(Note that, while they say "CAN be sonically identical" this is not always the case with different channels in different configurations.)
If you want to see Dolby's "guidance" on when to use beds or objects... :
professionalsupport.dolby.com/s/article/What-s-the-difference-between-beds-and-objects?language=en_US
professionalsupport.dolby.com/s/article/How-many-loudspeakers-do-I-need-to-mix-content-in-Dolby-Atmos-for-Home-Entertainment?language=en_US
And finally... Dolby Atmos Home Entertainment Studio Technical Guidelines (really interesting):
dolby.my.salesforce.com/sfc/p/700000009YuG/a/4u000000lFHc/UYA0IZeD632SUXVmEPmUcr.wIuhpHp6Q7bVSl4LrbUQ
(In a total of 45 rather densely packed pages see if you can find a single direct reference to multiple listener seats... )
www.youtube.com/live/L4n1zf2Y8vc?si=tDaYAp6SJIdAOEeV
22 minutes in. It sounds like they utilize the native dolby decoder for the 11.1.x playback. I guess a very relevant question is how much of the processing is dictated by dolby vs how much your Emotiva engineers have to implement dolby's "guidelines"? Hopefully if it's the ladder this can make it to Lonnie. I would assume it's easier to implement due to the channel expansion only focusing on 4 additional speakers that happen to be associated to bed layers.